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Civilization 5 – Neuer Patch erschienen

Civilization 5Entwickler Firaxis Games hat einen neuen Patch für das Strategiespiel Civilization 5 veröffentlicht. Das Update behebt einige Absturzfehler und korrigiert die Golden Age-Fähigkeit des persischen Volks. Der Patch mit der Versionsnummer 1.01.167 wird ausschließlich über Steam zum Download angeboten und installiert sich danach automatisch.

Eine komplette Liste der Änderungen im Überblick:

  • Dead interceptor crash fix (occurred frequently in late-game, usually on the AI turn)

  • Movement limit crash fix (occurred when any high-movement unit, a gunship in this case, made use of the railroad bonus and moved beyond the engine visualization limits)

  • Crash fix for diplo AI. When the player witnesses an AI leader buy a minor ally, and aggressively purchased them back, the game would eventually crash when the AI leader would correctly try to complain to you about it.

  • Crash - pCitizens->GetCityPlotFromIndex(iPlotLoop); is returning NULL in the CvPlayer::DoRevolt loop

  • Crash - Occasionally strange values are sent to the movement cursor code. Wrap and clamp the values before they get to the pathfinder.

  • Crash - Fix to divide by zero crash with AI buying plots.

  • Crash - In RouteValid, the CvTacticalAnalysisMap cell thinks a plot is claimed, but the plot itself has no owner.

  • Crash - Era out of bounds during a reload.

  • Crash - During a resync, a crash happens when GameplayUnitCreated calls CvPlot::GetActiveFogOfWarMode apparently because the game's ActiveTeam is NO_TEAM (-1).

  • Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)

  • Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were "compounded" rather than added together into a 100% bonus.)

  • Fix to blank science victory details screen


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