Entwickler Firaxis Games hat einen neuen Patch für das Strategiespiel Civilization 5 veröffentlicht. Das Update behebt einige Absturzfehler und korrigiert die Golden Age-Fähigkeit des persischen Volks. Der Patch mit der Versionsnummer 1.01.167 wird ausschließlich über Steam zum Download angeboten und installiert sich danach automatisch.
Eine komplette Liste der Änderungen im Überblick:
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Dead interceptor crash fix (occurred frequently in late-game, usually on the AI turn)
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Movement limit crash fix (occurred when any high-movement unit, a gunship in this case, made use of the railroad bonus and moved beyond the engine visualization limits)
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Crash fix for diplo AI. When the player witnesses an AI leader buy a minor ally, and aggressively purchased them back, the game would eventually crash when the AI leader would correctly try to complain to you about it.
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Crash - pCitizens->GetCityPlotFromIndex(iPlotLoop); is returning NULL in the CvPlayer::DoRevolt loop
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Crash - Occasionally strange values are sent to the movement cursor code. Wrap and clamp the values before they get to the pathfinder.
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Crash - Fix to divide by zero crash with AI buying plots.
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Crash - In RouteValid, the CvTacticalAnalysisMap cell thinks a plot is claimed, but the plot itself has no owner.
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Crash - Era out of bounds during a reload.
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Crash - During a resync, a crash happens when GameplayUnitCreated calls CvPlot::GetActiveFogOfWarMode apparently because the game's ActiveTeam is NO_TEAM (-1).
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Fix to Golden Age length (for Reformation policy with both the Persian trait and Chichen Itze)
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Corrected duration of golden ages generated from Taj Mahal and when a Persian player has Chichen Itza (Before the multiple 50% additions were "compounded" rather than added together into a 100% bonus.)
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Fix to blank science victory details screen
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